public class DepthFirstIterator<V,E> extends CrossComponentIterator<V,E,CrossComponentIterator.VisitColor>
CrossComponentIterator.VisitColor
Modifier and Type | Field and Description |
---|---|
static Object |
SENTINEL
Sentinel object.
|
nListeners
Constructor and Description |
---|
DepthFirstIterator(Graph<V,E> g)
Creates a new depth-first iterator for the specified graph.
|
DepthFirstIterator(Graph<V,E> g,
V startVertex)
Creates a new depth-first iterator for the specified graph.
|
Modifier and Type | Method and Description |
---|---|
protected void |
encounterVertex(V vertex,
E edge)
Update data structures the first time we see a vertex.
|
protected void |
encounterVertexAgain(V vertex,
E edge)
Called whenever we re-encounter a vertex.
|
Deque<Object> |
getStack()
Retrieves the LIFO stack of vertices which have been encountered but not
yet visited (WHITE).
|
protected boolean |
isConnectedComponentExhausted()
Returns true if there are no more uniterated vertices in the
currently iterated connected component; false otherwise.
|
protected V |
provideNextVertex()
Returns the vertex to be returned in the following call to the iterator
next method. |
finishVertex, getGraph, getSeenData, hasNext, isSeenVertex, next, putSeenData
addTraversalListener, fireConnectedComponentFinished, fireConnectedComponentStarted, fireEdgeTraversed, fireVertexFinished, fireVertexTraversed, isCrossComponentTraversal, isReuseEvents, remove, removeTraversalListener, setCrossComponentTraversal, setReuseEvents
public static final Object SENTINEL
public DepthFirstIterator(Graph<V,E> g)
g
- the graph to be iterated.public DepthFirstIterator(Graph<V,E> g, V startVertex)
null
, iteration will start at an arbitrary vertex
and will not be limited, that is, will be able to traverse all the graph.g
- the graph to be iterated.startVertex
- the vertex iteration to be started.protected boolean isConnectedComponentExhausted()
CrossComponentIterator
isConnectedComponentExhausted
in class CrossComponentIterator<V,E,CrossComponentIterator.VisitColor>
CrossComponentIterator.isConnectedComponentExhausted()
protected void encounterVertex(V vertex, E edge)
CrossComponentIterator
encounterVertex
in class CrossComponentIterator<V,E,CrossComponentIterator.VisitColor>
vertex
- the vertex encounterededge
- the edge via which the vertex was encountered, or null if the
vertex is a starting pointCrossComponentIterator.encounterVertex(Object, Object)
protected void encounterVertexAgain(V vertex, E edge)
CrossComponentIterator
encounterVertexAgain
in class CrossComponentIterator<V,E,CrossComponentIterator.VisitColor>
vertex
- the vertex re-encounterededge
- the edge via which the vertex was re-encounteredCrossComponentIterator.encounterVertexAgain(Object, Object)
protected V provideNextVertex()
CrossComponentIterator
next
method.provideNextVertex
in class CrossComponentIterator<V,E,CrossComponentIterator.VisitColor>
CrossComponentIterator.provideNextVertex()
public Deque<Object> getStack()
Copyright © 2016. All rights reserved.