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@ -51,11 +51,11 @@ public class Treasure extends ADungeonObject{
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case 5:
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case 5:
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case 6:
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case 6:
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case 7:
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case 7:
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descString = "eine Handvoll Schätze"; // TODO: generate real treasure here
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descString = DetailedTreasure();
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break;
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break;
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case 8:
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case 8:
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case 9:
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case 9:
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descString = "zwei Handvoll Schätze"; // TODO: generate real treasure here
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descString = DetailedTreasure() + "; außerdem " + DetailedTreasure();
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break;
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break;
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case 10:
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case 10:
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descString = "uralte Waffe/Rüstung";
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descString = "uralte Waffe/Rüstung";
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@ -107,4 +107,145 @@ public class Treasure extends ADungeonObject{
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break;
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break;
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}
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}
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}
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}
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private String DetailedTreasure(){
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switch(Dice.Roll(20,1)){
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case 1:
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case 2:
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case 3:
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case 4: return Coins();
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case 5:
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case 6:
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case 7:
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case 8:
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case 9: return Jewelry();
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case 10:
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case 11:
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case 12:
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case 13:
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case 14: return Gems();
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case 15:
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case 16: return Coins() + " und " + Jewelry();
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case 17:
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case 18: return Coins() + " und " + Gems();
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case 19: return Jewelry() + " und " + Gems();
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case 20: return Coins() + ", " + Jewelry() + " und " + Gems();
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}
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}
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private String Coins(){
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switch(Dice.Roll(20,1)){
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case 1:
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case 2: return Dice.Roll(20, 2) + " Kreuzer";
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case 3:
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case 4: return Dice.Roll(20, 2) + " Heller";
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case 5:
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case 6: return Dice.Roll(20, 2) + " Silbertaler";
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case 7:
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case 8: return Dice.Roll(20, 2) + " Dukaten";
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case 9:
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case 10: return "Je " + Dice.Roll(20, 1) + " Kreuzer und Heller";
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case 11:
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case 12: return "Je " + Dice.Roll(20, 1) + " Kreuzer, Heller und Silbertaler";
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case 13:
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case 14: return "Je " + Dice.Roll(20, 1) + " Kreuzer, Heller, Silbertaler und Dukaten";
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case 15:
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case 16: return "Je " + Dice.Roll(20, 2) + " Silbertaler und Dukaten";
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case 17:
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case 18: return "Je " + Dice.Roll(20, 1) + " Kreuzer, Heller, Silbertaler und Dukaten";
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case 19:
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case 20: return Dice.Roll(20, 3) + " Dukaten";
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}
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}
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private String Jewelry(){
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switch(Dice.Roll(20,1)){
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case 1:
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case 2: return Material() + "-Amulett";
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case 3:
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case 4: return Material() + "-Armreif";
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case 5:
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case 6: return Material() + "-Brosche";
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case 7:
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case 8: return Material() + "-Diadem";
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case 9:
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case 10: return Material() + "-Kette";
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case 11:
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case 12: return Material() + "-Ohrring";
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case 13:
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case 14: return Material() + "-Ring";
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case 15: return Material() + "-Armreif mit eingearbeitetem " + Gem();
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case 16: return Material() + "-Brosche besetzt mit " + Dice.Roll(6, 1) + Gems();
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case 17: return Material() + "-Diadem besetzt mit " + Dice.Roll(6, 1) + Gems();
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case 18: return Material() + "-Kette mit Anhänger mit einem " + Gems();
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case 19: return Material() + "-Ohrring mit einem " + Gems();
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case 20: return Material() + "-Ring mit einem " + Gems();
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}
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}
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private String Material(){
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switch(Dice.Roll(20,1)){
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case 1: return "rostige(s/r) Eisen";
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case 2: return "Eisen";
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case 3: return "Zinn";
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case 4:
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case 5: return "Messing";
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case 6:
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case 7: return "Bronze";
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case 8:
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case 9: return "Kupfer";
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case 10:
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case 11:
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case 12:
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case 13:
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case 14: return "Silber";
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case 15:
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case 16:
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case 17: return "Gold";
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case 18:
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case 19: return "Elektrum";
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case 20: return (Dice.Roll(6,1)==6 ? "Mindorium" : "Mondsilber");
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}
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}
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private String Gems(){
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switch(Dice.Roll(20,1)){
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case 1:
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case 2: return "Speckstein (weiß/braun/rot, " + Karat() + ")";
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case 3:
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case 4: return "Obsidian (schwarz, " + Karat() + ")";
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case 5:
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case 6: return "Malachit (dunkelgrün, " + Karat() + ")";
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case 7:
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case 8: return "Achat (rot/braun/grün, " + Karat() + ")";
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case 9: return "Türkis (grün-blau, " + Karat() + ")";
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case 10: return "Aventurin (grünlich, " + Karat() + ")";
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case 11: return "Turmalin (farblos, " + Karat() + ")";
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case 12: return "Obsidian (rot, " + Karat() + ")";
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case 13: return "Jade (grün, " + Karat() + ")";
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case 14: return "Topas (farblos, " + Karat() + ")";
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case 15: return "Opal (milchig, " + Karat() + ")";
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case 16: return "Feueropal (rot schimmernd, " + Karat() + ")";
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case 17: return "Smaragd (grün, " + Karat() + ")";
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case 18: return "Saphir (blau, " + Karat() + ")";
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case 19: return "Rubin (rot, " + Karat() + ")";
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case 20: return "Diamant (durchsichtig, " + Karat() + ")";
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}
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}
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private String Karat(){
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switch(Dice.Roll(6,2)){
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case 2: return Dice.Roll(20, 2).toString() + " Karat";
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case 3:
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case 4: return Dice.Roll(6, 2).toString() + " Karat";
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case 5:
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case 6: return Dice.Roll(6, 1).toString() + " Karat";
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case 7:
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case 8:
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case 9: return (Dice.Roll(6, 1)/2).toString() + " Karat";
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case 10: return (Dice.Roll(6, 3)+3).toString() + " Karat";
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case 11: return Dice.Roll(6, 5).toString() + " Karat";
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case 12: return (Dice.Roll(20, 1)+10).toString() + " Karat";
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}
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}
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}
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}
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